﻿using System;
using System.Collections;
using System.Collections.Generic;
using LogSystem;
using Pathfinding;
using Pathfinding.RVO;
using UnityEngine;
using UnityEngine.Serialization;
using RootMotion.Dynamics;

namespace Yoozoo.Gameplay.Liberty.AI
{
    public interface IHittable
    {
        // 受击结算
        public void OnHit(AIEntity attackerEntity, int damageHp, AnimationState animationState, bool hitHard,int weaponId);

        // 枪械击中位置
        public void OnGunHitPoint(Vector3 position, Vector3 normal);
    }
}